๐Ÿ˜Changelog

2024-02-28:

Docs

  • new Changelog page (docs/community/news/changelog.md)

  • new install page (docs/getting-started/installation/README.md)

  • new installing models (docs/getting-started/installation/installing-modules/installing-models.md)

SDK

  • New api for optional fields: form.intOpt(...) => form.int(...).optional()

UI:

  • New menu entry to re-open welcome panel if you closed it.

APPS & Prefabs:

  • prefab_model > civitai_ckpt_air: add civitai custom node as requirement

  • new sdk example for booleans (library/sdk-examples/ui-booleans.ts)

2024-02-27 (PR)

Misc. Changes

  • Moves logic to <InputBoolUI> so that it's easily re-usable as a checkbox for other widgets

  • Adds a deprecation warning for label2 on Widget_BoolUI, it should be replaced with the new text option

  • Dragging to make checkbox share a similar state when you drag over them should work with more areas now that more things will use the same underlying widget instead of duplicated code. (Only WidgetBoolUI, Widget_ToggleUI, and SelectUI (search enum, choices) with this PR)

InputBoolUI

  • expand Makes the widget use as much space as possible (horizontally)

  • icon Uses a material-symbols-outlined icon name (Not sure how to type this correctly so it's just a string, but displaying all the icon names would be cool)

  • display Sets the way the widget is displayed

    • check gives you a normal checkbox, with the text/icon to the right

    • button gives you a toggle-able button similar to how form.choices() looks.

  • Thing to note is that the display function changes how the undefined state of expand is interpreted, with 'check' using an expand = true by default, and 'button' using an expand = false by default.

WidgetChoicesUI

  • Use InputBoolUI

SelectUI

  • Use InputBoolUI

  • Clicking on any non-button part of the pop-up no longer closes it.

  • Un-focuses the underlying text input when the menu closes. Fixes the pop-up opening when you un-focus and re-focus the window when the pop-up is active, also just feels nicer. Probably really only hurt the experience for people who use focus window under mouse, like me. uvu

  • Closes the pop-up when you are a certain distance away from one of the edges. Gives people a bit of slack with moving their mouse to/in the pop-up

  • You can now drag to set multiple entries to the same state instead of having to click each one individually.

  • Fake the gaps between entries. Follows Fitt's law by having no dead areas between the part of the buttons the user can click.

WidgetWithLabelUI

  • Make the header collapse/expand panels, buttons should preventDefault/stopPropagation in onMouseDown to prevent themselves from triggering this if they're in the header.

  • Holding left mouse and dragging over the headers of panels now quickly expands/collapses them.

2024-02-26 (PR)

  • Prevent new-line when pressing ctrl+enter when used in prompt #177

Last updated